PURPOSE:

The purpose of this module is to assess the feasibility of the projects and plans designed during the previous phases.

During the exercise the problems and possible obstacles will be analysed from different points of view: dreamer, realist and critic characters.

WHAT

Problem solving:

What do you need?

WHEN

Pack your suitcase:

Third Local Workshop

SESSION DURATION

90 minutes

GUIDELINES:

The exercise involves moving from one role to the next. It can be cyclical and be repeated several times in order to identify all the weaknesses of our idea (in this case don’t forget to plan more time for this module).
Depending on the results of the previous workshops, the exercise may cover entire areas of desired change (strategic actions) or particular
activities (sub-actions/business solutions).

We recommend building groups of 10 participants, but you can also divide the group into several smaller teams that will analyse different problems.


Ouverture 

Participants are seated in groups of 10, in a small plenary, while the facilitator introduces the game.

Each group has a particular action assigned, depending on the results of the previous phases, but can also ask to have a sub-action or business solution instead. 

​​​​​​​Worksheet 3.2.1


The Dreamer

The facilitator introduces the first role: the dreamer.

Groups start discussing the action or sub-action identified in the previous phase.

What do you think must be in the Action Plan, regardless of costs and potential difficulties?
How will this action change the world?

Sky is the limit!
The ideas and comments are written down on sticky notes of the same colour.

The Realist

The facilitator introduces the second role: The realist.

Participants are less enthusiastic. They start to see possible problems and threats concerning particular actions (sub-actions/business solutions).

What could hinder us in implementing this action?

Is this action/sub-action/business solution really innovative? Comments and ideas are noted down on sticky notes of the same colour, different from the dreamer’s one.

The Critic

The facilitator introduces the third role: The Critic.
The problems keep getting bigger. The proposed actions are subject of critical analysis in terms of sense and feasibility.

Would the results be sustainable?

Do members of our community and our partners have the skills and resources they need?

Comments and ideas are noted down on sticky notes of the same colour, different from the dreamer’s and realist’s ones.
A final discussion to wrap up the comments follows in each group

Closing

The whole community reflects on strategic actions (or sub-actions/business solutions) that are realistic and feasible in your PHS.

Group the results, discuss the activities, and decide which strategic actions should be integrated in the final Action Plan.

Check if all relevant stakeholders will be engaged.

Pay attention to the cultural heritage - is the potential of your local assets used?

Facilitator writes ideas directly in the Action Plan Template.

ONLINE APPLICATION

  • Zoom

  • JAMBOARD

SOURCE (IF ANY)

Method: Walt Disney Method

MATERIAL

Step 1

Worksheet 3.2.1